Yusef Graphics

Shaders · Real-time graphics · Interactive experiments · Software

About

I'm Yusef, a creative technologist who makes shaders, real-time graphics, and experimental software.

I've spent years exploring GLSL, procedural graphics, and creative coding, mostly by building things and seeing what happens. You can find a much larger collection of my experiments on Shadertoy .

Some of My Shaders

Shader
Development

I create custom shaders and real-time visual effects for creative projects, from individual effects to complete procedural scenes. I've worked with environments including ReShade, OBS, websites, GameMaker, Blender, and Unity.

If you have something that could use a shader, I'd be happy to hear about it.

Tutorials
& Education

I make tutorials about shader programming, raymarching, signed distance fields, procedural graphics, and the techniques behind my own experiments. You can find those tutorials on YouTube.

I also offer one-on-one tutoring and small-group sessions, and I'm developing workshops for universities and companies interested in creative coding and real-time graphics.

Experiments

Shadertoy is where I experiment most freely. My collection includes procedural scenes, raymarching, 2D effects, lighting experiments, and plenty of ideas that exist simply because I wanted to see what would happen.

The full collection is available on Shadertoy .

Apps

Sometimes the thing I want to build is bigger than a shader. I also make software tools and prototypes when code can solve a particular problem.

PHANE is one example: a lithophane generator designed for 3D-printing businesses.

Patreon

I make some of my shader code, ReShade effects, and prototypes available through Patreon. Supporting the project helps me spend more time making experiments, tutorials, and software.

Contact

Have a shader, visual effect, software idea, workshop, or something unusual you'd like to build? Send me an email .

You can also find me on YouTube, Shadertoy , Patreon, and X.